Has 3 year of experience assembling and using previously created motion graphics, is familiar with applications like “Digital Juice” f. Has better than basic understanding of filters and color to promote specific moods, is familiar with filter plugins like “Magic Bullet Quick Looks” e. Has better than basic knowledge of multiple compositing techniques including color-key, difference mattes, and the use of animated masks d. Has better than basic knowledge of industry standard After Effects plugins like “Trapcode Particular” and Premiere plugins like “Real Smart Motion Blur” c. Has 5 years of experience editing polished presentation videos with sound, animated text, still images, animations, and video footage (i.e. Proficient in Adobe Premiere and After Effects a. Knows the difference between bumpmaps, normalmaps, displacement maps, and geometric details, and when to use which for the best output and quickest render timesĢ. Has better than average understanding of how the Squidnet UI, Cloud Rendering UI, and VRAY render farm works, and can trouble shoot issues with the render farm when they arise. Has advanced understanding of all of the 3D modeling nomenclature and vocabulary y. Understands scene hierarchy and keeps geometry, groups and other nodes organized within the scene with efficient use of the Outliner and Layers x. Has 4 years of experience using UV maps for texturing raster images onto 3D models v. Has better than basic organization skills to keep polygon count low and render times within reasonable limits u. Understands which types of lights and light settings work best with which render engines t. Has 4 years of experience lighting scenes with multiple types of lights to promote mood and setting for scenes within Maya without affecting render times s. Has excellent problem solving skills to efficiently deliver the best output within a short amount of time r. Has ability to learn new modeling/rendering techniques quickly from online tutorials and can implement them the same day q. Stays in touch with the 3D modeling community, is aware when Maya updates are available and stays on top of keeping the program and any plugins relevant and up-to-date p. Has advanced knowledge of the Maya modeling toolkit, and when to use which tool for the best and fastest outcome o. Has advanced understanding of cross-platform 3D model importing and exporting including SketchUp to Maya, Maya to SketchUp, 3D studio to Maya, Modo to Maya, using multiple industry standard filetypes n.
![maxwell sketchup animation maxwell sketchup animation](https://www.vtc.com/files/images/courses/34210.jpeg)
Has advanced knowledge of all of the different material types for each of the different rendering techniques and how each render engine reacts when certain types of materials are used, (How a “phong” material rendersin Viewport 2.0 versus Vray or Mental Ray) m.
Maxwell sketchup animation how to#
Has better than average knowledge of procedurally generated materials within Maya including 3D fractals, and Maya Substances, and understands how to bake these procedurally generated materials to Image-map based ones to save memory l.
![maxwell sketchup animation maxwell sketchup animation](https://cdn.shopify.com/s/files/1/0246/0798/1613/files/MHP-Media-www.mhpmedia.it-5.jpg)
Has advanced knowledge of multiple rendering techniques including Viewport 2.0 hardware renders (stills and animation), Mental Ray renders (stills and animation), Vray renders (stills and animation), and Playblast k. Knows what the “roller-coaster problem” is in Maya when animating along a path, and knows how to resolve it j. Has 3 years experience modeling, rigging, and animating characters and animals using techniques such as “motion capture” and “animation baking” and can translate animations from Maya into Lumion and other 3D programs. Has 5 Years of experience rigging and animating engineering assemblies, machines, and show-action equipment or similar assemblies, and using curves for animation paths h. Has 5 years of experience animating smooth camera moves at comfortable speeds g. Has better than average knowledge of “simulation” elements of Maya including “ncloth” and “dynamics” (can create realistic water, cloth, and break-away effects quickly and efficiently) f.
![maxwell sketchup animation maxwell sketchup animation](https://4.bp.blogspot.com/-77CD2j_yH_4/Vy2ATyHVKTI/AAAAAAAAABw/iZqMibI5vGYDlSTdVotLvhsS_hHxz2hXQCLcB/s1600/MAXWELL%2BFOR%2BSKETCHUP%2B3.2.5%2BSERIAL%2BKEY.jpg)
Has advanced understanding of architecture, structural, engineering assemblies, and navigating the 3D environment e. Understands the concept of edge flow, and why quads generally work better that triangles or ngons in Maya. Comfortable modeling both simple and complicated organic and man-made forms c. Fast with modeling both low-poly white model placeholders and detailed fully-designed fully textured elements ending up with a clean model without ngons, superfluous geometry, or other modeling anomalies b.